Post by Himitsu on Apr 17, 2005 11:06:36 GMT -5
Classes. Your hit points, magic points, and statistics depend on it. Each character must have a class, otherwise they cannot fight for experience.
Warrior
Warriors are melee fighters that are balanced between attack and defense; their critical function in a party is to hold the attention of monsters so that other party members can deal damage and heal without dying. Alone, warriors aren't nearly as effective in a lengthy melee slugfest. In a group, there is always a place for these brave heroes. In front of every good mage is a large warrior.
HP: 31
MP: 0
Monk
Monks are powerful frontline fighters who use hand-to-hand combat against their opponents. Possesing high strength, magnificent Vitality, and a plethora of hit points, they are dependable for inflicting wounds against all manners of foes. Monks are a must for parties that need a bit of extra melee damage.
HP: 33
MP: 0
White Mage
The primary role of the white mage is to use their healing powers to keep a party healthy. However, the White Mage can also affect monster stats and its ability to hit by using enfeebling magic. Their wise application of these spells can often save valuable Magic Points by causing monsters to lose their attacks or inflict considerably less damage. White mages are indespensible to any group.
HP: 23
MP: 28
Black Mage
Black Mages are powerful sorcerers that use their magical abilities to attack enemies through direct damage spells and enfeebling magic. Although physically weak, their potential for destruction per spell is far greater than any melee fighter's single attack. By themselves, Black Mages are capable of waging a conservative battle against monsters, but they truly shine in a group setting where they can be protected and free to unleash their magical strength.
HP: 21
MP: 22
Red Mage
Red Mages have a little bit of everything. Unlike the other magic jobs, they can wear heavier armor, use more melee weapons, and take more damage, all without sacrificing the ability to cast spells. Although they shouldn't be used as dedicated frontline fighters, Red Mages make wonderful support characters. They can attack with melee weapons while weakening monsters with their enfeebling magic and direct damage spells. In a pinch, their ability to use healing magic can be a true lifesaver; they can also increase resistances to certain monster attacks. Because they are so versatile, Red Mages are one of the most exciting and interesting classes to play, and at higher levels, they get spells that no other mage job can use. Truly, however, Red Mages shine when they use their enhancing and enfeebling magic to boost the party and debuff the enemy.
HP: 28
MP: 20
Thief
Thieves are melee fighters that use speed and flexability to penetrate an enemy's defense, then nimbly dart away before the retaliatory enemy attack. The combined damage from their quick strikes ultimately brings down their target, while their strong evasion and dodging skills serves to keep them out of reach from physical attacks. In addition, thieves have the ability to steal from their opponents, if the Overseer allows, to gain extra gil and items from the monsters they attack.
HP: 30
MP: 0
Paladin
Nothing promotes the image of a defender like the noble paladin. This is the job for those who want to take defensive warriors to the next level. With the same heavy armor, this job adds white magic and many abilities that are geared towards keeping this character alive under heavy assault. Paladins become the ultimate tanks with the ability to grab an enemy's attention and save groups from suffering considerable pain.
HP: 30
MP: 16
Dark Knight
Dark Knights are the fighters who sacrifice the sense of self in the pursuit of joining black magic and physical prowess. Although poorly equipped for taking the hits, these vicious characters tear through enemies with impressive speed. As long as a warrior or paladin is around to distract incoming monsters, a dark knight will eviscerate the hapless monsters. Anyone who prefers to give than recieve will be happy with the damage output of Dark Knights.
HP: 30
MP: 16
Ranger
Rangers are perhaps the most brutal attackers in the world. With enough supplies, a Ranger can constantly use valuable ammo to deal major damage to enemies. All told, these add up to an obscene damage tally. Any party should be elated to grab a Ranger for one of their damage dealing slots, and it's fun to watch them destroy their helpless enemies in battle.
HP: 27
MP: 0
Bard
Like White Mages, Bards aren't meant to act on their own. These party support characters are intented to reduce downtime and keep groups in a full and active state for long periods of time. This is accomplished with music and instruments. Bards can keep two song effects going within a given radius. Whether a party leans toward magic use or melee, Bards have the option of supporting whatever is needed by providing increased magic regeneration, combat skills, and much more.
HP: 28
MP: 0
Summoner
Some of the greatest mages in the land aspire to be Summoners. Neither focused on white, black, or red magic, these casters can summon monsters of mystic power to aid parties in battle. Some of these beings are directly helpful to allies. Others are feral and aggressive, using elemental magic to shatter the ranks of any opposition that threatens the Summoner.
HP: 20
MP: 32
Samarai
A Samarai has a very interesting style for dispatching their enemies. like every melee job, these fighters must get close to do their best work, but a samarai uses weapon skills at a very enhanced level. Other jobs must spend the time to build up TP and make rare, devestating attacks with them. A Samarai accrues TP at an enhanced rate and brings these powers to bear far more often because of it.
HP: 31
MP: 0
Ninja
Ninja are known for their huge array of special abilities. Similar to magic, Ninja don't use magic points to accomplish many of the same goals. These powers are a mix of stealth-enhancing effects and enfeebling techniques. Some Ninjutsu abilities even deal direct damage and amke an enemy weaker toward one of the element types; this makes a Ninja very useful when paired with Black Mages and other characters who have access to elemental weapons ore attacks.
HP: 28
MP: 0
Dragoon
Those who turn away from the path of standard training and warfare may enter the realm of Dragoons. These dragon warriors can fight with enhanced prowess against any dragon classed monster. More prominent, however, is their ability to summon wyverns to aid them in battle. These pets are extremely useful and it's one of the job's central features. If a Dragoon wields a spear, he is able to perform jumping attacks, using their spears to level opponents.
HP: 30
MP: 0
~Not Finished~#nosmileys#nosmileys
Warrior
Warriors are melee fighters that are balanced between attack and defense; their critical function in a party is to hold the attention of monsters so that other party members can deal damage and heal without dying. Alone, warriors aren't nearly as effective in a lengthy melee slugfest. In a group, there is always a place for these brave heroes. In front of every good mage is a large warrior.
HP: 31
MP: 0
Monk
Monks are powerful frontline fighters who use hand-to-hand combat against their opponents. Possesing high strength, magnificent Vitality, and a plethora of hit points, they are dependable for inflicting wounds against all manners of foes. Monks are a must for parties that need a bit of extra melee damage.
HP: 33
MP: 0
White Mage
The primary role of the white mage is to use their healing powers to keep a party healthy. However, the White Mage can also affect monster stats and its ability to hit by using enfeebling magic. Their wise application of these spells can often save valuable Magic Points by causing monsters to lose their attacks or inflict considerably less damage. White mages are indespensible to any group.
HP: 23
MP: 28
Black Mage
Black Mages are powerful sorcerers that use their magical abilities to attack enemies through direct damage spells and enfeebling magic. Although physically weak, their potential for destruction per spell is far greater than any melee fighter's single attack. By themselves, Black Mages are capable of waging a conservative battle against monsters, but they truly shine in a group setting where they can be protected and free to unleash their magical strength.
HP: 21
MP: 22
Red Mage
Red Mages have a little bit of everything. Unlike the other magic jobs, they can wear heavier armor, use more melee weapons, and take more damage, all without sacrificing the ability to cast spells. Although they shouldn't be used as dedicated frontline fighters, Red Mages make wonderful support characters. They can attack with melee weapons while weakening monsters with their enfeebling magic and direct damage spells. In a pinch, their ability to use healing magic can be a true lifesaver; they can also increase resistances to certain monster attacks. Because they are so versatile, Red Mages are one of the most exciting and interesting classes to play, and at higher levels, they get spells that no other mage job can use. Truly, however, Red Mages shine when they use their enhancing and enfeebling magic to boost the party and debuff the enemy.
HP: 28
MP: 20
Thief
Thieves are melee fighters that use speed and flexability to penetrate an enemy's defense, then nimbly dart away before the retaliatory enemy attack. The combined damage from their quick strikes ultimately brings down their target, while their strong evasion and dodging skills serves to keep them out of reach from physical attacks. In addition, thieves have the ability to steal from their opponents, if the Overseer allows, to gain extra gil and items from the monsters they attack.
HP: 30
MP: 0
Paladin
Nothing promotes the image of a defender like the noble paladin. This is the job for those who want to take defensive warriors to the next level. With the same heavy armor, this job adds white magic and many abilities that are geared towards keeping this character alive under heavy assault. Paladins become the ultimate tanks with the ability to grab an enemy's attention and save groups from suffering considerable pain.
HP: 30
MP: 16
Dark Knight
Dark Knights are the fighters who sacrifice the sense of self in the pursuit of joining black magic and physical prowess. Although poorly equipped for taking the hits, these vicious characters tear through enemies with impressive speed. As long as a warrior or paladin is around to distract incoming monsters, a dark knight will eviscerate the hapless monsters. Anyone who prefers to give than recieve will be happy with the damage output of Dark Knights.
HP: 30
MP: 16
Ranger
Rangers are perhaps the most brutal attackers in the world. With enough supplies, a Ranger can constantly use valuable ammo to deal major damage to enemies. All told, these add up to an obscene damage tally. Any party should be elated to grab a Ranger for one of their damage dealing slots, and it's fun to watch them destroy their helpless enemies in battle.
HP: 27
MP: 0
Bard
Like White Mages, Bards aren't meant to act on their own. These party support characters are intented to reduce downtime and keep groups in a full and active state for long periods of time. This is accomplished with music and instruments. Bards can keep two song effects going within a given radius. Whether a party leans toward magic use or melee, Bards have the option of supporting whatever is needed by providing increased magic regeneration, combat skills, and much more.
HP: 28
MP: 0
Summoner
Some of the greatest mages in the land aspire to be Summoners. Neither focused on white, black, or red magic, these casters can summon monsters of mystic power to aid parties in battle. Some of these beings are directly helpful to allies. Others are feral and aggressive, using elemental magic to shatter the ranks of any opposition that threatens the Summoner.
HP: 20
MP: 32
Samarai
A Samarai has a very interesting style for dispatching their enemies. like every melee job, these fighters must get close to do their best work, but a samarai uses weapon skills at a very enhanced level. Other jobs must spend the time to build up TP and make rare, devestating attacks with them. A Samarai accrues TP at an enhanced rate and brings these powers to bear far more often because of it.
HP: 31
MP: 0
Ninja
Ninja are known for their huge array of special abilities. Similar to magic, Ninja don't use magic points to accomplish many of the same goals. These powers are a mix of stealth-enhancing effects and enfeebling techniques. Some Ninjutsu abilities even deal direct damage and amke an enemy weaker toward one of the element types; this makes a Ninja very useful when paired with Black Mages and other characters who have access to elemental weapons ore attacks.
HP: 28
MP: 0
Dragoon
Those who turn away from the path of standard training and warfare may enter the realm of Dragoons. These dragon warriors can fight with enhanced prowess against any dragon classed monster. More prominent, however, is their ability to summon wyverns to aid them in battle. These pets are extremely useful and it's one of the job's central features. If a Dragoon wields a spear, he is able to perform jumping attacks, using their spears to level opponents.
HP: 30
MP: 0
~Not Finished~#nosmileys#nosmileys